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News
Epic Games Fortnite Fine: It settles with FTC for Deceptive Design and Privacy Violations Towards Children
Epic Games will pay $275 million for “violating children’s privacy law”, in addition to another payment of $245 million in refunds for “tricking users into making unwanted charges” within Fortnite‘s in-game store.
Consumers who believe they were unfairly charged for in-game purchases can go to a website set up by the FTC to request refunds. It is likely to take several months or longer to process those claims, the FTC said.
8 Ways to Think about the Relationship between Security and Privacy
Privacy and security are critical to the design, installation, and operational requirements of physical and cyber systems. Over the last ~15 years, security and cybersecurity have moved from being a begrudgingly funded expense line item to a key resiliency issue for...
Social Networks and Video Games: Addictive By Design – June 2020
Join a new citizen discussion on Wednesday, October 21, 2020 proposed in French by Tech for Good Canada. It will bring together an informed audience and four French-speaking Canadian experts to explore the addictive design (in parallel with "planned obsolescence") of...
The experts worldwide warning about the Digital Crisis
While the world keeps turning, there are more likely 100 journalists, business professionals, authors, professors and informed citizens pointing at problems with the Tech industry which I call, after the Climate Crisis, the Digital Crisis. I’m just getting...
Kids & teens’ mental health & development at stake with Canadian schools adopting distance learning well
What’s at stake, if teacher unions remain opposed to synchronous learning and governments like the one in Ontario focus on the number of video sessions a teacher must hold each day, as a replacement for research-based efficient elearning techniques? Simply a cohort of students ‘ mental health and intellectual capabilities. And down the line, what is at stake are increased inequalities among youth and a loss of sovereignty for Canada, when private foreign online players persuade parents who can afford it to sign up to their online learning programs for their kids.
UnderstandingTechnology’s Environmental Footprint with the Digital Collage Workshop
The Digital Collage IT sustainability workshop helps individuals, students and professionals understand Technology's impact on mining, ewaste and electricity consumption in just 3 hours. It motivates participants to changing their IT purchasing and consumption habits...
The New Extractive Industry: Deep Sea Mining of Metals for our ” Green” & Digital Transition
Canada, a country with a mining-based economy, is under pressure from mining companies to allow mining of a new kind: that of the deep sea. What for ? Polymetallic modules that are rich in the metals needed for our "green" transition to electricity and...
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Testimonials
Sandrine
Parent of student, Aix
Very useful conference! Caroline allowed us to better understand the digital environment in which we live, and to decode its strengths and…
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Patricia
Director of the Montessori Es En Ciel School, Aix
I admit, I didn’t know what to expect with this new type of “digital citizen” workshop for Elementary and High School.
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Kamel
Sales & BD, Thales Urban Rail Signaling
We took part in a Climate Workshop. The workshop was centered around a game inspired by the IPCC reports. The 3 hours workshop was a delightful blend of science …
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Patricia
Director of the Montessori Es En Ciel School, Aix
I admit, I didn’t know what to expect with this new type of “digital citizen” workshop for Elementary and High School. I was quite surprised, in a good way, by the way the children welcomed the workshop. They appreciated it very much and are asking for a continuation, whereas Montessori children are not easy. They only obey if the content interests them. Having a questionnaire before the workshop and another one after is also a good way to stimulate their curiosity and to ensure a follow-up of their learning.
As for the parents’ workshop, several thanked me. One of the parents even produced a report for distribution to the absent parents. One parent found the beginning too general, but it seems to me that it would be good to make parents understand the issues and then let them guide them, according to their preferences, in the healthy use of playful digital tools at home, just as they decide which books or films their children access.
Sandrine
Parent of student, Aix
Very useful conference! Caroline allowed us to better understand the digital environment in which we live, and to decode its strengths and weaknesses:
– how to consume digital in a healthy way: without over-consuming or banning it out of ignorance.
– how to make parents and teenagers aware of how to surf safely and ethically on social networks.
Kamel B
Sales & BD, Thales Urban Rail Signaling
We took part in a Climate Workshop. The workshop was centered around a game inspired by the IPCC reports. The 3 hours workshop was a delightful blend of science, education, collaboration, and creativity.
It brought together the Excom members who collectively explored the interconnected causes and consequences of different facets of climate change.